
Sawtooth - Slashing knife, light and low damage Mercy - very fast stab weapon, good at weak spot hits Here are the options released under each head type.ĭagger : Mercy, Sawtooth, Parry and Heavy Spiked Head Crafting (S, Int) R: Blunt Weapon Crafting 20

Pole Axe Crafting (S, Int) R: Axe Crafting 50 Axe Crafting (S, Int) R: Blunt Head 30 (also has Basic Blade as parent) Great Blade Crafting (S, Int) R: Advanced Blade Crafting 50 Advanced Blade Crafting (P, Int) R: Basic Blade 50

Short Blade Crafting (S, Int) R: Basic Blade 30 Spear Crafting (S, Int) R: Basic Blade 10 PoleAxe Head Crafting (S, Int) R: Axe Crafting 50 Axe Crafting (S, Int) R: Basic Blade 20 (also has Blunt Weapon as parent) Some types of weaponry use both skills as their parent (the weaponry currently under Axe Crafting skill) Weaponcrafting in MO is divided into two sides. This is not saying you will not be as competant as another race (see above note about the VeelShee issue.), you may be lacking a few skill points in comparison or possible move a bit slower when bringing along large amounts of materials. So in selection of race choose as you may, but for a pure crafter you will find that within the Huergar, the best combination of stat max in Strength, Constitution, and Intelligence will be found.
#Mortal online cuprum full
At full strength you will be able to hobble around okay with a full 10k stack in your inventory (well, unless your a weak little Veela or Sheevra, then you aren’t worth the weaponcrafting skills anyhow.) There are only a few skills where these stats will come into play (which I dont believe any of them are primary, so there is no real difference), so when thinking of stat influence into weaponry, Int is really your only focus.įor carry capacity you can max out your Strength and Constitution. Other stats used in Melee weaponry crafting are Dex and Strength. So having a base Int max of 110, with the capabilities of gaining weight to bring this up higher will give you the most influence upon your skill points for crafting. Most of the skills you will aquire as a weaponcrafter will be purely based off your Int.

The other side of crafting, is the fact that you are at times carrying very large stacks or materials, so you max encumbrance level will be of interest to you as well. Crafting is based off skill points, so specific allocation of stats can influence how many points are needed to max out each craft, or skill. Race Selection for a crafter does not have a huge influence, but it does have some. I will NOT be telling you what to create. I am presenting what you are “capable” of in MO, as a weaponsmith. I will not be going into weapon builds, or telling you the effect and designs behind handles and head / material choices. *This guide is being put forth as a how-to in weaponcrafting. 6.0 Skill point Allocation and Character Development
